Street-Fighter-II-Gamusinos-Fighters-

A semi-replica of the original Street Fighter II


Project maintained by Rengrow Hosted on GitHub Pages — Theme by mattgraham

Gamusinos Fighters Logo

Our project

We’re going to replicate (up to alpha) on of the most iconic games of the arcade era: Street Fighter II: The World Warrior. First seen in 1991 in arcades, it cemented itself as the father of the modern fighting game genre, spawning multiple revised versions (Turbo, Hyper fighting, Champion edition, Final Challengers…) and serving as conrnerstone of the Street Fighter franchise.


About the game

In World Warrior, a player can choose between 8 playable charcters (Ryu, Ken, Dhalsim, E.Honda, Chun li, Blanka, Guile and Zangief) with distinct moveset, charcteristics and gameplay. In an arcade Run, each player has to face against each of the other 7 characters in succession (controlled by the IA) while getting past a handful of bonus stages. Upon doing that, the player has to face 4 non-playable characters (they would be added as such in later versions): Vega, Balrog, Sagat and M. Bison (originally known as Dictator). However, the true Street Fighter experience was not found in a single player run, but facing other players in a first-to-two round combat. The gameplay was so solid and fun that it sparked the first known competitive scene in a fighting game all over the world (mainly in Japan and America, due to game acces restrictions).


Gameplay


Installation

Currently there is no installation required, just execute the .exe provided in the download file!


History

Version 0.2:

Version 0.3:

Version 0.4:

Version 0.4.1:

Version 0.5:

Version 0.5.1:

Version 0.5.2:

Version 0.5.3:

Version 0.5.4:

Version 0.9:

Version 0.9.1:

Version 0.9.2:

Version 0.9.3:

Version 1.0:


Controls

Note: It is HIGHLY encouraged to play using gamepad

### General Controls :
	Start in Gampads or Space in Keyboard: In menus, go to the next screen
	ESC: Close the game
	
### Debug Controls:
	F1: Show/Unshow the collision boxes
	F2: Show debug gamepad
	F5: Enable God Mode for the player 1
	F9: Instant Draw Game in the fight screen
	F10: Instant win for player 1 in the fight screen
	F11: Instant win for player 2 in the fight screen

### Player 1 Controls:
    Movement (keyboard / gamepad):
        W / joystick up: Jump
        A / joystick left: Move to the left
        S / joystick down: Crouch
        D / joystick right: Move to the right
    Attacks:
        U / X button: Light Punch
        I / Y button: Medium Punch
	O / R1 button: Hard Punch
	J / A button: Light Kick
	K / B button: Medium Kick
	L / R2 button: Hard Kick

### Player 2 Controls:
    Movement:
        Up button / joystick up: Jump
        Left button / joystick left: Move to the left
        Down button / joystick down: Crouch
        Right button / joystick right: Move to the right
    Attacks:
	On the NumPad
        4 / X button: Light Punch
        5 / Y button: Medium Punch
	6 / R1 button: Hard Punch
	1 / A button: Light Kick
	2 / B button: Medium Kick
	3 / R2 button: Hard Kick

### Special moves (Dhalsim):
	(Using FCG notation, therefore opponent is implied to be on the right. If not, just flip directions.)
	Down, down-right, right, punch: Yoga Fire
	Left, Left-down, down, down-right, right, punch: Yoga Flame (Duration proportional to type of punch)
	Right + Medium punch: Grab
	Right + Hard punch: Throw
	Hard punch at top of a jump: Yoga Mummy
	Hard kick at top of a jump: Yoga Drill



Team members

Team photo


For more information about us, the game or the process we did to replicate it please visit our wiki page: HERE

Download the last version of the game directly from our GitHub page: HERE

Check our Github repository: HERE


Happy Fighting!